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CU Guru [1404]
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To all the XBox, PlayStation and video game Coaches..
Nov 1, 2014, 9:19 AM
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I just read DHood's article about play calling. I know we all question Chad sometimes...
But i have ask you computer players, how real life are your computer games?
Computer games would be programmed via historical data and stats to predict or program what would/could occur. Right?
Do the prgrammers add in true random variables into its games... RBs whiff or miss assignments An OLinemen slips, whiffs or is just off his game LBs overshoot a gap WRs slows down or cuts off his route TEs slip or are slow to get a block WRs halfheartedly block down field or on edge
If so, then online success would parallel better to real life success. Because aren't the video stars really succeeding because the players have consistently performed at an average level and the HC or OC or DC has actually been succeeding at their average level?
I just want to know if the video NCAA or NFL games include random fails or over success by players during individual plays. Can you sub in or track the energy level of each player to see who is failing or not playing well right then or that day?
Obviously I do not play video games. My money goes to booze and women. But I as well am usually looking for success via historical data.
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Athletic Dir [884]
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Re: To all the XBox, PlayStation and video game Coaches..
Nov 1, 2014, 10:05 AM
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They are very realistic when you are playing a skilled human opponent. It's a chess match to be sure. I don't play a lot due to time constraints, but I can beat teenagers who live on the thing because I can out coach them (strategy, play calling). But I don't know Jack about coaching fundamentals, technique, and so forth. Big difference between video games and the real thing. Those who think they can run a real offense because of XBOX success need to be drug tested, but it is fun!
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CU Guru [1052]
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Bro I'm no teenager
Nov 1, 2014, 11:41 AM
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But I would destroy you on the sticks.
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110%er [5249]
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Players have stats for several categories
Nov 1, 2014, 10:35 AM
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Everyone gets throwing power to kicking power, tackling to run vision. Those stats go toward determining 'random action' that would correspond to misses or delayed movements. Now, this is a game, and games have some rules that can go haywire. For instance, I've been a moment before sacking a QB, when two steps to the left, the pass-blocking RB 'blocks' me, causing my player to run toward him and get cut down.
There is also stamina in the games I've played, and you can watch it change against a hurry-up team as its harder to get off blocks, not get pushed off or break a tackle, etc. You can sub-in to players that are tired (automatically in some cases).
There are also difficulty settings that can change how any AI plays when you are not controlling them. If you're rushing the passer, you can't control how well your DBs cover.
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Rock Defender [53]
TigerPulse: 90%
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Re: To all the XBox, PlayStation and video game Coaches..
Nov 1, 2014, 10:55 AM
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Pretty much, video games already have the AI that you included and have for many many years. Pretty much everything you listed happens regularly in both the Madden and NCAA games.
HTH. Not that this means anything.
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110%er [9323]
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careful geeks....
Nov 1, 2014, 10:58 AM
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All-In [30593]
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is this an open letter to the bored in general?***
Nov 1, 2014, 11:44 AM
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CU Guru [1404]
TigerPulse: 82%
Posts: 1919
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Re: is this an open letter to the bored in general?***
Nov 1, 2014, 1:14 PM
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Perhaps... As it is an off weekend.
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110%er [6912]
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What if I won my fantasy league back in 2012?
Nov 1, 2014, 1:38 PM
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I feel that qualifies me to question coaching decisions (especially player personnel)...the league was tough that year with 12 players and i barely beat "barkingdog" for the championship. Please don't ask for proof because we don't play for trophies. We play for GLORY!
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